Inventio!Brains Chat: HEAL … What We Learned

Ending a week when American culture felt the mighty gail force of changing political winds, and on the national day honoring the sacrifice made by our Military Vets, RotoLab hosted an Inventio!Brains Chat focusing on the theme: HEAL.

With our new health initiative top of mind, we partnered again with GGI to produce an intimate evening that warmed hearts and matched wits of neuroscientists and architects, tech hackers and Pokeman Go players, musicians and medical doctors along with journalists and community activists for Veteran health.  Driving this ‘think tank posing as cocktail party,’ two expert AI researchers performed mental gymnastics with rhetorical flair.  They wove theory and anecdotes of “digital health” research to tackle questions coming from all corners of the room:  Speaking from the standpoint of VR and video games — Dr Dan Shapiro from UCSantaCruz and DeepStreamVR;  weighing on the coming age of social robots — Dr Ross Mead, CEO of Semio and RotoLab Satellite member.

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Dr Ross Medio of Semio, Inc challenges us to rethink the place of social robots in our lives. Image Credit: Doug Vigon 2016

The goal of Inventio!Brains Chats is to create an “affinity space” wherein we ignite questions, generate ideas and seize upon a call to action to build better futures for Humanity.  Nestled amongst rows of exhibition catalogs and books lining the shelves of the RotoArchitects studio library, participants passed the roving mic deliberating over issues of “agency” and impact of perception in robotic and virtual characters.

2 facts /2 questions / 2 calls to action came to the fore.

The (converging) Facts:

  1. Our medical care system is over taxed —  growing populations with ill health cannot be met by our current medical labor force nor in the current spaces housing our medical professionals.
  2. VR video games are proving effective means of pain management.  (Click link) :vr-aps2016utennstudy_fina
Dr Dan Shapiro shares data on a VR for pain management study: Image Credit: GGI 2016

Dr Dan Shapiro shares data on a VR for pain management study: Image Credit: GGI 2016

 

The Questions:

  1. What VR video game content features best lend themselves to rehabilitative engagement and can they be tethered to biofeedback systems for progressive clinical research?
  2. Are social robots just the next modern tech peddling of a shiny 3D printed medical labor force or do they signal a fresh divergent path to an alternate reality of human machine co-operation in assistive care settings?

Our Calls to Action:

  1. Inspire your VR and Robot meet up groups to take a day focusing on learning and comparing  Human / Animal  / Robot Proxemics.
  2. Let’s gather creative stakeholders working on behalf of our Vets to scenario forecast futures of AI assistive health care.

*** Special thanks to Whole Foods for helping to sponsor our event.  Multiple Kudos to co-producers: Our partner GGI and UrbanAlchemy360 . Big Inventio!Cheer for Media Tech expert and RotoLab Satellitte Member Chris Mattia.   

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